Back Alive and Still Kicking!

Posted in Gaming with tags , on August 12, 2010 by malarowski

After taking a short (in relation to my life) break since March, I am back on the dance floor with some new shoes (book) and ready to Tango.
Today I will be trying to spread some love with Hexeris and the following list:

Points: 35
Lord Tyrant Hexeris (*6pts)
* Basilisk Drake (4pts)
* Razorworm (4pts)
* Rhinodon (7pts)
* Titan Gladiator (8pts)
Praetorian Swordsmen (Leader and 9 Grunts) (6pts)
* Praetorian Swordsmen Officer & Standard (2pts)
Venators Reivers (Leader and 5 Grunts) (5pts)
Totem Hunter (3pts)
Void Spirit (2pts)

This is the middle of my Genesis tournament list, which will be coming up shortly. I played one already and did horrible due to lack of scoring units. I learned my lesson and hope to be more successful this time around.

Cheers,

Mike

Back in Business (?)

Posted in Uncategorized on March 16, 2010 by malarowski

Now that the Hordes update came upon us, it is time for a preliminary inspection of the changes to Skorne:

Master Tormentor Morghoul – No changes, but was fun to play with already.

Lord Assassin Morghoul - His feat was made completely defensive now and has limited usability as it can be extremely easily avoided. Against gun lines it might be useful early on to get closer. However, he got Arcane Assassin, Blind on his second weapon (Fan of Shadows), and an upkeepable Hordes-killer spell that just gives grievous wound to everybody in his control and no soul tokens either. Overall he seems a bit more like an assassin. Will have to see if you still can play him as fast as his vanish version. Oh, he also has 6 beast points now.

Archdomina Makeda – She lost riposte, making her more killable, but no major changes. I prefer her epic version, but she still seems to be solid.

Supreme Archdomina Makeda – Lost overtake making her less of an engine of destruction. For me personally that is not a huge deal as I kill big targets with her and leave the grunt work to the grunts.

Lord Tyrant Hexeris – It seems Hexeris decided to go home and to look for his balls. Lucky for Skorne players, he found them and with Mordikaar’s help managed to re-attach them. He is AMAZING now. He got Obliteration and Soulfire as nukes, Psychic Vampire to counter enemy casters (like druids or mages pushing you around), and best of all: He got Soul Slave, allowing him to turn a warbeast into an arcnode. Combine that with his two nukes, this makes him the badass he should be. Looking forward to using him! Furthermore, his feat works on warbeasts, too. To put icing on his cake then, Deathmarch gives +2MAT and Vengeance, so it is useful without dying, too. Great changes in my eyes. He will see lots of playtime!

Tyrant Xerxis - No changes, solid badass already.

Supreme Aptimus Zaal - Soul Converter – Once per turn during its activation, this model can spend one fury point to give each Ancestral Guardian currently in its control area one soul token.  This action makes AGs much more interesting with him, even though only with him sadly. Anyhow, this creates a niche for him and I’ll try him at some point.

Void Seer Mordikaar – Gained Cull Soul, which makes him interesting in the regard that he can generate a lot of Fury for revives. Other than that, Void Lord only works on Void Spirits now which gives you two bullets if set up right. Other than that there are not many changes. He seems to be relying to be in the thick of the battle reviving stuff around him constantly. I liked his ‘shooty’ version, but I can live with that. Need to see how Cull Soul works out with him.

Other than that there were minor changes. Saxon Orrik is back to being quite horrible, seems they are preparing a Minion launch as his Recon gives pathfinder to friendly FACTION models in 5″. Somehow PP seems to oversteer quite  a bit in both directions. He just needed his skill to be made an action to avoid running/recon. Oh well. Rhino lost one POW on his tail for some reason, no biggie though.  Can’t wait to try out Hexeris though. He alone is worth this update and I gladly sacrifice Saxon for that, even though his model is quite awesome. We’ll see what the future brings.

We have a Highlander Tournament coming up next weekend. I am planning to bring sexy Hexy and blast the crap out of people. Not sure about the rest of the list yet though.

So long,

Mike

Pain(t)…

Posted in Painting with tags , on February 23, 2010 by malarowski

I love painting, I do, but getting an army done seems like a task impossible to me. This started back in the days when I started to play wargames and continues to the present day. I enjoy to sit down and paint, but I am so slow to finish anything that it takes forever for me to get a cohesive force painted up, and by the time I finish a whole bunch, the old stuff looks bad, due to me improving, and then gets stripped and redone. I hope this will change with my Skorne. To motivate myself I took all the stuff that is assembled and put it out on the table:

Skorne Feb

My host in all its glory, or the lack thereof.

Now, I have a whole bunch of stuff painted, only that this wasn’t by me, so it will have to be redone. I will possibly finish it in the next ten years, unless Skorne becomes unplayable, then I possibly will trade them away. For me it usually takes 10-15 hours over 3-5 days to finish just one model, at least that applies to the warcasters. They do look quite good after that, if I may praise myself, but it is very inefficient. Over the next week or so I will try to paint faster without compromising on the quality of the paint. Some of the stuff I painted is here:

Master Tormentor Morghoul

Master Tormentor Morghoul

Now, this post does not have much discussion potential, but I would be grateful if you would be able to share your painting strategies, or tips how to motivate myself to get stuff done in a timely fashion, without ‘burning out’. If anybody has any tips, please share! Painting red and gold is very exhausting and anything that would help me get my stuff done would be great. I am currently working on finishing a few models, and I will make sure to share those here, maybe even get a step-by-step for something going, even though it might not be the best instruction as I include many ‘unnecessary’ steps in the painting process, which I seem to be unable to avoid. Thanks for reading, a ‘real’ post should be up in the next few days discussing some models in specific.

Mike

My TempleCon 2010 experience.

Posted in Tournament with tags , , , on February 16, 2010 by malarowski

This years TempleCon happened to be my first TempleCon, and first Con in general. I was very hyped to go there as it meant a lot of gaming and a lot of fun. I am a fairly inexperienced tournament player, or rather was since I played 6 tournaments since December, which is quite a good track record (my W-L is not so good though). I went with my club, the NJ S.O.B.s to TempleCon and had an absolute blast. I met so many awesome people and had so many cool games, won or lost, I don’t know where to start.

Little did I know what was expecting me.

When I started with the High Noon tournament on Friday morning, I did not have many hopes to win, I just hoped not to embarrass myself. This was due to the fact that I was quite inexperienced, and in addition there just was a new update released, which made two lists I used, eMorghoul and Mordikaar (and Hexeris to some extent), not usable in the way I did use them before. I had a few good test games with Engine of Destruction Makeda, so I picked her as my first caster and Mordikaar with Ferox as my second (this particular decision would later bite me). My games were rather uneventful, as I slowly learned what the opponents’ casters do and don’t due to a rather limited field I used to play against. I learned what Foxhole is with CRA’d Longgunners and was introduced to various other shenanigans, all being a great learning experience. I ended up dropping from the tournament after four games with a 1-3 record (Makeda did destroy some after all), but I felt I understood the way to play in the future that much better.

Thinking I was prepared quite well, I started building lists for the Midnight Madness 75 point Deadly-Duos, hoping to get some surprise wins due to general inexperience. I picked eMakeda and eMagnus as my casters, mainly because I could, but I thought Magnus feat would work well with Killbox and two Renegades never hurt (at least not me). That tournament went pretty badly for me, mainly due to lack of filthy feats it seems. Adding dice to all your stuff just doesn’t mess the opponent up enough, and I was too conservative with Magnus. First game I lost against Jeremy (theblklotus) and his combination of Testament and Amon. It appears that 75 point games feed Amon’s Synergy rather well, hehe. My second game I played against Bill “Sevwall” Hayes, and that too, I lost rather quickly. Mulg seems to be quite fast even though he does not look that way, and after placing Makeda poorly he killed her rather fast. The Blitzer finished Magnus, and promptly I was done for the night.

Skorne Elixir

The next day was the State of the Art tournament, and while I had 50 points painted, I did not have a 50 point army painted, so I did not participate. Instead, I walked around and gave moral support to my fellow Skorne Tyrants, especially Apollo (apollosun), who did quite

well until he lost to the eventual TempleCon Champion in a very tight match. Also noteworthy, Apollo and Harold (PG_HighLordJr) met in the final round of the State of the Art, didn’t finish the game and ended up having a tie, giving BOTH a loss effectively. Was a very tight game of Xerxis vs. eMakeda, so it seems yet to be determined who is the real badass of Skorne, I tend to lean towards Bruce though (Makeda, since she is the Boss).

Next tournament on the schedule then was the next Midnight Madness 25 Death Race. Somehow, I woke up towards the nighttime tournaments, and felt fitter than during the daytime, this could be partly attributed to the newly discovered Skorne-Elixir(Mountain Dew Code Red), which safely brought me through all stages of the following tournament.

I decided to try something new and ran a Xerxis Strikeforce, which worked very well. I played two quick test games, and after winning them, I had a good feeling for that tournament. The list was:

Tyrant Xerxis

-Molik Karn

-Titan Gladiator

Full Cetrati

Min. Beast Handlers

Feralgeist

The main idea was to set up the Alphastrike with Inhospitable Ground and have Molik Karn kill stuff. Plan B was to slam the Titan in and then clean up. What I started doing right away was Molik Karn harrassment, I would charge him in damage a target as much as I could (usually with Fury and Enrage) and then side-step and Fatewalker back out. This hit ‘n  run proved to be very efficient in those small point games, as a P+S 23 Combostrike with 4d6 can easily take out an aspect or system with nice dice (dealing 37 unmitigated damage on average). In addition, I always could use Xerxis feat to give him another die on the damage making him a P+S 18 with 4d6 base and potentially 6 attacks, which would deal 33 damage on average versus a 20 ARM target. With some decent rolling, I did not need to boost hits at all, so I was left with enough fury to Fate Walker out again.

That's what happens if you get charged.

The Certrati would keep Xerxis safe and allow him to charge out from behind them. The Feralgeist got changed to one point, so I took him with me to salvage Molik Karn, if needed. While he doesn’t give boosted stuff anymore, he still lets you control him a bit longer and with Weaponmaster he still dishes out quite good damage. Also, it means that the opponent has to kill him again, which can be annoying.

The first game I played was against Cygnar lead by Nemo. He brought a Thunderhead along with some little fellows. Basically Molik killed his Arcane Shielded Thunderhead after surviving a barrage and then my opponent had some horrible rolls, meaning that he killed the rest of his army with lightning, leaving me virtually untouched. Molik Karn died, Feralgeist took over and he had to kill him again, leaving Nemo without Focus, after which he conceded. I killed 22/25 points.

Second game was interesting. I faced Circle and after a little skirmish and pulling by his Druids, he forgot to leech Fury, Gorax Frenzied and hit Kromac for 12 damage or so and then he charged/jumped Kromac in. End of story: Xerxis survives with 1 HP, opponent concedes. Was still on my first turn, so that worked quite well.

In the third game I faced Garrin with his Circle using Kromac. Molik Karn managed to charge his Lord of the Feast on turn one, killed him, side-stepped into Kromac and hit him for 8 damage before he retreated again. Kromac transfered on the Satyr which took out his mind. Long story short, the Gladiator later slammed the Woldwarden who flew about 1.5″ short of Kromac, who then went to kill Xerxis.

In the fourth game I was up against David Lustig, a fellow S.O.B.. I won that game with amazing attack rolls, and Molik Karn killing a Mauler and half an Axer in one go. The Feralgeist controlled the Mauler, and he charged Borka into Xerxis, drawing a free strike that damaged him for 17. That basically killed the Axer (both Borka and the Axer had 2-3 HP left), and left Borka with too few Fury to kill Xerxis (sitting on 3 Fury). David conceded thereafter and I was 3-1.

Last game was against Sam from Guts ‘n Gears, and honorary S.O.B.,  and after playing really poorly and leaving Garreth a charging lane on Xerxis, I lost to his Retribution quite quickly. I still have no idea what all their stuff does, in addition to it all looking the same.

In the end I finished 3-2, which made me quite happy. In addition I took 2nd place in the Speed Demon without trying (not that this benefited me in any way), and scored quite high on the killing award, too. Overall I was very happy with my performance and had an absolute blast playing 25 points. Garrin later went on to qualify for the Championship (seems I was quite close), and David won the Speed Demon giving him a Grind game!

Overall TempleCon was extremely  awesome, and I am looking forward seeing many people again next year or maybe earlier! I learned a whole lot about other armies and how to think successfully playing WM/H, and I am looking forward to the next couple tournaments coming up.

Mike

A New Hope

Posted in Blog Stuff with tags on February 15, 2010 by malarowski

Hello everybody (obligatory ‘Hello World’ post following),

first of all, let me introduce myself: I am Mike Malarowski (some of you might know me from TempleCon), and I play Skorne. The decision to start this blog came to me after I took a class that incorporated blogging. In addition to that, I went to TempleCon and acquired a bunch of knowledge and topics to write about, so I decided I would share my ideas, progress on my army, and everything else that comes to my mind.

What should you expect coming here? Well, as mentioned above, I will post pictures of my very slow painting progress, tactics I come up with during the day, battle and tournament reports, discussions/reviews of various sort, and the occasional random musing. I hope for many readers, voices and opinions, and suggestions or requests if any of you wants to know something in specific.

That’s it for now, I hope to see you here again soon!

Mike

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